UI / Driven by
Graphics /
.

UI / Driven by
Graphics /
.

GUI

GUI

GUI

Graphical
User
Interfaces/
These are not strict rules but rather guidelines.

Graphical
User
Interfaces

These are not strict rules but rather guidelines.

Graphical
User
Interfaces/
These are not strict rules but rather guidelines.

Guidelines that help designers and evaluators maintain a user-centered approach throughout the design process.


They are typically used during heuristic evaluation, where usability experts assess a product based on these principles, flagging usability issues that need to be addressed.

Guidelines that help designers and evaluators maintain a user-centered approach throughout the design process.


They are typically used during heuristic evaluation, where usability experts assess a product based on these principles, flagging usability issues that need to be addressed.

Graphical
Interface
{GUI}

Graphical
Interface
{GUI}

Graphical
Interface
{GUI}

Visual Object-based Navigation UI.

Visual Object-based
Navigation UI.

Visual Object-based Navigation UI.

Improve usability by ensuring that designs are intuitive and easy to use. Facilitate user satisfaction by creating systems that align with users’ mental models and expectations. Enhance the overall effectiveness and efficiency of a product by reducing user errors and improving accessibility.

Improve usability by ensuring that designs are intuitive and easy to use. Facilitate user satisfaction by creating systems that align with users’ mental models and expectations. Enhance the overall effectiveness and efficiency of a product by reducing user errors and improving accessibility.

Improve usability by ensuring that designs are intuitive and easy to use. Facilitate user satisfaction by creating systems that align with users’ mental models and expectations. Enhance the overall effectiveness and efficiency of a product by reducing user errors and improving accessibility.

UIs/GUI

UX/UI Design & Development

UIs Driven by HCIUIs Driven by HCI

Y2K

GUI Guidelines for building user-centric Interfaces.

Users

<User-Centered Design Foundation/>®

Devices

<User-Centered Design Foundation/>®

iA

<User-Centered Design Foundation/>®

Toolkit

<User-Centered Design Foundation/>®

Component

<User-Centered Design Foundation/>®

GPI

<User-Centered Design Foundation/>®

Style/G.

<User-Centered Design Foundation/>®

Brand/G.

<User-Centered Design Foundation/>®

UIs/GUI

Y2K

UIs Driven by HCI

0

Methods

GUI Guidelines for building user-centric Interfaces.

Users

<User-Centered Design Foundation/>®

Devices

</method to ask>

Ia

</method to ask>

Toolkit

</method to ask>

Component

</method to ask>

GPI

</method to ask>

Style/G.

</method to ask>

Brand/G.

</method to ask>

_

<User-Centered Design Foundation/>®

UIs/GUI

Y2K

UIs Driven by HCI

0

Methods

GUI Guidelines for building user-centric Interfaces.

Users

<User-Centered Design Foundation/>®

Users

<User-Centered Design Foundation/>®

Devices

</method to ask>

Devices

</method to ask>

Ia

</method to ask>

Ia

</method to ask>

Toolkit

</method to ask>

Toolkit

</method to ask>

Comp.

</method to ask>

Comp.

</method to ask>

GPI

</method to ask>

GPI

</method to ask>

Style/G.

</method to ask>

Style/G.

</method to ask>

Brand/G.

</method to ask>

Brand/G.

</method to ask>

_

<User-Centered Design Foundation/>®

.

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UI / Driven byGraphics/

UI / Driven byGraphics/