UI / Driven by
Graphics /
.

UI / Driven by
Graphics /
.

Graphical

Graphical

Graphical

Graphical
User
Interfaces

These are not strict rules but rather guidelines.

Graphical
User
Interfaces

These are not strict rules but rather guidelines.

Graphical
User
Interfaces
These are not strict rules but rather guidelines.

Guidelines that help designers and evaluators maintain a user-centered approach throughout the design process. They are typically used during heuristic evaluation, where usability experts assess a product based on these principles, flagging usability issues that need to
be addressed.

Guidelines that help designers and evaluators maintain a user-centered approach throughout the design process. They are typically used during heuristic evaluation, where usability experts assess a product based on these principles, flagging usability issues that need to
be addressed.

GUI.
One goal in mind:

GUI.

One goal in mind:

GUI.
One goal in mind:

Improve usability by ensuring that designs are intuitive and easy to use. Facilitate user satisfaction by creating systems that align with users’ mental models and expectations. Enhance the overall effectiveness and efficiency of a product by reducing user errors and improving accessibility.

Improve usability by ensuring that designs are intuitive and easy to use. Facilitate user satisfaction by creating systems that align with users’ mental models and expectations. Enhance the overall effectiveness and efficiency of a product by reducing user errors and improving accessibility.

Improve usability by ensuring that designs are intuitive and easy to use. Facilitate user satisfaction by creating systems that align with users’ mental models and expectations. Enhance the overall effectiveness and efficiency of a product by reducing user errors and improving accessibility.

UIs/GUI

UX/UI Design & Development

UIs Driven by GraphicsUIs Driven by Graphics

1984

GUI Guidelines for building user-centric Interfaces.

Users

<User-Centered Design Foundation/>®

Devices

<User-Centered Design Foundation/>®

iA

<User-Centered Design Foundation/>®

Toolkit

<User-Centered Design Foundation/>®

Component

<User-Centered Design Foundation/>®

GPI

<User-Centered Design Foundation/>®

Style/G

<User-Centered Design Foundation/>®

Brand/G

<User-Centered Design Foundation/>®

UIs/GUI

1984

UIs Driven by Graphics

0

Methods

GUI Guidelines for building user-centric Interfaces.

Users

<User-Centered Design Foundation/>®

Devices

</method to ask>

Ia

</method to ask>

Toolkit

</method to ask>

Component

</method to ask>

GPI

</method to ask>

Style/G

</method to ask>

Brand/G

</method to ask>

_

<User-Centered Design Foundation/>®

UIs/GUI

1984

UIs Driven by Graphics

0

Methods

GUI Guidelines for building user-centric Interfaces.

Users

<User-Centered Design Foundation/>®

Users

<User-Centered Design Foundation/>®

Devices

</method to ask>

Devices

</method to ask>

Ia

</method to ask>

Ia

</method to ask>

Toolkit

</method to ask>

Toolkit

</method to ask>

Comp.

</method to ask>

Comp.

</method to ask>

GPI

</method to ask>

GPI

</method to ask>

Style/G

</method to ask>

Style/G

</method to ask>

Brand/G

</method to ask>

Brand/G

</method to ask>

_

<User-Centered Design Foundation/>®

.

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Graphics/

Graphics/