HCI/HuF

Human Factors

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

HCI/HuF

Human Factors

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

HCI/HuF

Human Factors

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

Gerard

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Design Systems Studio

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UXUX
UXUX
UXUX
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Human Computer InteractionsHuman Computer Interactions
Human Computer InteractionsHuman Computer Interactions
Human Computer InteractionsHuman Computer Interactions

Human-Computer Interaction (HCI) integrates theories and practices from diverse fields, including software engineering, education, sociology, psychology, the arts, anthropology,ergonomics, design, artificial intelligence (AI), and
even quantum computing.

H C I

Camera control wheel
Camera control wheel
Machine Factors + Interaction Factors:Machine Factors + Interaction Factors:
Machine Factors + Interaction Factors:Machine Factors + Interaction Factors:
Everyday Factors.Everyday Factors.
Everyday Factors.Everyday Factors.
Everyday Factors.Everyday Factors.
Machine Factors.Machine Factors.
Human Factors.Human Factors.

In one hand–and, in UX/UI design, "everyday factors" refer to the common, often subconscious aspects of a user's daily life that significantly impact their interaction with a product, including things like their current environment, distractions, multitasking habits, familiarity with technology, and the mental state they
are in when using the product.

Here is an extended draggable list to approach user-centered design when considering for Human Computer Interaction complexities & its parameters while impacting the world with UXUI:

In one hand–and, in UX/UI design, "everyday factors" refer to the common, often subconscious aspects of a user's daily life that significantly impact their interaction with a product, including things like their current environment, distractions, multitasking habits, familiarity with technology, and the mental state they are in
when using the product.

Here is an extended draggable list to approach user-centered design when considering Human Computer Interaction complexities and its parameters while impacting
the world with UXUI:

UCD by

HCI

HuF

CLI

W2

GUI

Touch

VUI

Web3

UCD by

HCI

HuF

CLI

W2

GUI

Touch

VUI

Web3

In the other hand, overlapping HCI and UX design happens many times under my responsibility. Although, UX design is a fast-pace industry-driven, HCI is deeply research-focused in the UCD or in the power user journey to understand the way people use the digital product every day.

HCI HUMAN COMPUTER INTERACTIONS [FRAMEWORK]

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Current availability

We’re open for business and new collaborations.

Current availability

We’re open for business and new collaborations.

Current availability

We’re open for business and new collaborations.