HCI/HuF

Human Factors

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

HCI/HuF

Human Factors

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

HCI/HuF

Human Factors

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

GPS | LiDAR | BMS | Oxy | Blood | ECG | EEG

Wearable / WatchOS

Gerard

®

Design Systems Studio

100

100

150

150

200

200

300

300

400

400

500

500

600

600

650

650

700

700

750

750

800

800

850

850

900

900

11:11

11:11

__
__
__
UXUX
UXUX
UXUX
//
//
//
Human Computer InteractionsHuman Computer Interactions
Human Computer InteractionsHuman Computer Interactions
Human Computer InteractionsHuman Computer Interactions

Human-Computer Interaction (HCI) integrates theories and practices from diverse fields, including software engineering, education, sociology, psychology, the arts, anthropology,ergonomics, design, artificial intelligence (AI), and
even quantum computing.

Machine Factors + Interaction Factors:Machine Factors + Interaction Factors:
Machine Factors + Interaction Factors:Machine Factors + Interaction Factors:
Everyday Factors.Everyday Factors.
Everyday Factors.Everyday Factors.
Everyday Factors.Everyday Factors.
Machine Factors.Machine Factors.
Human Factors.Human Factors.

In one hand–and, in UX/UI design, "everyday factors" refer to the common, often subconscious aspects of a user's daily life that significantly impact their interaction with a product, including things like their current environment, distractions, multitasking habits, familiarity with technology, and the mental state they
are in when using the product.

Here is an extended user-centered design architecture when considering Human Computer Interaction complexities & its parameters while impacting the world:

In one hand–and, in UX/UI design, "everyday factors" refer to the common, often subconscious aspects of a user's daily life that significantly impact their interaction with a product, including things like their current environment, distractions, multitasking habits, familiarity with technology, and the mental state they are in
when using the product.

Here is an extended draggable list to approach user-centered design when considering Human Computer Interaction complexities and its parameters while impacting
the world with UXUI:

H C I

Camera control wheel
Camera control wheel

Human Computer Interactions

Human Factors

Web3 Technologies

Ai + ML Models + ioT + Robotic Dev

Multitouch Technology

Human Computer Interactions

Human Factors

Web3 Technologies

Ai + ML Models + ioT + Robotic Dev

Multitouch Technology

HCI and State-of-The-Art Paradigms

Graphical UIs

Menu UIs

Command Line UIs

Voice+Sound UIs

Eye Tracking UIs

Graphical UIs

Menu UIs

Command Line UIs

Voice+Sound UIs

Eye Tracking UIs

HCI & User Interfaces Modes

UX Needs + UX Objectives

Function (Coding) + Form (Content)

Interaction + Information Architecture

Interface + Navigation = Information Design

Visual Design = UX/UI Design

UX Needs + UX Objectives

Function (Coding) + Form (Content)

Interaction + Information Architecture

Interface + Navigation = Information Design

Visual Design = UX/UI Design

HCI & User Interface Elements

Energy Systems Engineering

Financial Technology

Computer Science + Education Technology

Bio-Technology Engineering

Medical Technology

Energy Systems Engineering

Financial Technology

Computer Science + Education Technology

Bio-Technology Engineering

Medical Technology

HCI & Hyper Specialized Applications

Automotive Engineering

Aerospace Engineering

Architecture Engineering

Audio/Sound Engineering

Mechanical Engineering

Automotive Engineering

Aerospace Engineering

Architecture Engineering

Audio/Sound Engineering

Mechanical Engineering

HCI & Industrial Applications

In the other hand, overlapping HCI and UX design happens many times under my responsibility. Although, UX design is a fast-pace industry-driven, HCI is deeply research-focused in the UCD or in the power user journey to understand the way people use the digital product every day.

HCI HUMAN COMPUTER INTERACTIONS [FRAMEWORK]

.

1

3

.

1

3

* SCROLL DOWN * or SCROLL UP
* SCROLL DOWN * or SCROLL UP

Current availability

We’re open for business and new collaborations.

Current availability

We’re open for business and new collaborations.

Current availability

We’re open for business and new collaborations.