
UI / Driven by
Vision Tech/.™
Sight
Technology
Driven by eye motion capture metrics
These are not strict rules but rather guidelines.
Sight
Technology
Driven by eye
motion capture metrics
These are not strict rules but rather guidelines.
Sight
Technology
Driven
by eye
motion capture metrics
These are not strict rules but rather guidelines.
Eye-Tracking Technologies that help designers and evaluators maintain a user-centered approach throughout the design process.
They are typically used during heuristic evaluation, where usability experts assess a product based on these principles, flagging usability issues that need to be addressed.
Eye-Tracking Technologies that help designers and evaluators maintain a user-centered approach throughout the design process.
They are typically used during heuristic evaluation, where usability experts assess a product based on these principles, flagging usability issues that need to be addressed.
{Heat Vision}
{Heat Vision}
{Heat Vision}
Optical Nerve-based Navigation UI.
Optical Nerve-based
Navigation UI.
Optical Nerve-based Navigation UI.
Improve usability by ensuring that designs are intuitive and easy to use. Facilitate user satisfaction by creating systems that align with users’ mental models and expectations. Enhance the overall effectiveness and efficiency of a product by reducing user errors and improving accessibility.
Improve usability by ensuring that designs are intuitive and easy to use. Facilitate user satisfaction by creating systems that align with users’ mental models and expectations. Enhance the overall effectiveness and efficiency of a product by reducing user errors and improving accessibility.
Improve usability by ensuring that designs are intuitive and easy to use. Facilitate user satisfaction by creating systems that align with users’ mental models and expectations. Enhance the overall effectiveness and efficiency of a product by reducing user errors and improving accessibility.

Temperature
I calibrate eye-tracking systems to adjust for ambient temperature shifts and maintain signal accuracy.
Temperature
{
01
}
Fixation
{
02
}
Duration
{
03
}
Saccade
{
04
}
Amplitude
{
05
}
Gaze Points
{
06
}
UI/Technology
2001
UIs Driven by HCI
Methods
Technology Guidelines for building user-centric Interfaces.
Heat/Vision
<User-Centered Design Foundation/>®
Wearable
</method to ask>
Speech
</method to ask>
AR/VR
</method to ask>
IoT
</method to ask>
Cloud
</method to ask>
_
<User-Centered Design Foundation/>®
UI/Technology
2001
UIs Driven by HCI
Methods
Technology Guidelines for building user-centric Interfaces.
H/Vision
<User-Centered Design Foundation/>®
H/Vision
<User-Centered Design Foundation/>®
Wearable
</method to ask>
Wearable
</method to ask>
Speech
</method to ask>
Speech
</method to ask>
AR/VR
</method to ask>
AR/VR
</method to ask>
IoT
</method to ask>
IoT
</method to ask>
Cloud
</method to ask>
Cloud
</method to ask>
_
<User-Centered Design Foundation/>®
.
1
3
Helping brands standout for over two decades.
Helping brands standout for over two decades.
Ready to speak UX/UI design & development?
Lets talk
UX/UI Design & Development Studio
(Based in Indianapolis, IN)
12:04:45 PM UTC
39°52'14.2"N 86°08'45.1"W
© The Apple logo & iOS devices rendered here are trademarks of Apple Inc., registered in the U.S. & + countries.
Helping brands standout for over two decades.
Helping brands standout for over two decades.
Ready to speak UX/UI design & development?
Lets talk
UX/UI Design & Development Studio
(Based in Indianapolis, IN)
12:04:45 PM UTC
39°52'14.2"N 86°08'45.1"W
© The Apple logo & iOS devices rendered here are trademarks of Apple Inc., registered in the U.S. & + countries.

