UD//Universal Design / ionic element
Value//_

Parameters that make you think universal design/

Universal
Design
ionic element//
ValueParameters

Value

Value

Value

UD.Value
These are not strict rules but rather guidelines.

UD.Value
UX Effects are not strict rules but rather guidelines.

UD.Value
UX Effects are not strict rules but rather guidelines.

Guidelines that help designers and evaluators maintain a user-centered approach throughout the design process. They are typically used during heuristic evaluation, where usability experts assess a product based on these principles, flagging usability issues that need to be addressed.

Guidelines that help designers and evaluators maintain a user-centered approach throughout the design process. They are typically used during heuristic evaluation, where usability experts assess a product based on these principles, flagging usability issues that need to be addressed.

Tools Superpowers
to Generate Value Driven
Material Design.

Tools
Superpowers to Generate Value Driven Material Design.

Tools
Superpowers
to Generate Value
Driven Material Design.

In the world of UX/UI design, icons play a crucial role in enhancing the user experience by providing clear, intuitive visual cues that guide users through interfaces. While often considered a secondary element in the broader scope of design, iconography is far from least important. Icons add clarity, improve navigation, and bring a polished, professional touch to any digital product. Designing effective icons requires the right tools, and that’s where applications like Adobe Creative Cloud 2025 and Figma shine.

In the world of UX/UI design, icons play a crucial role in enhancing the user experience by providing clear, intuitive visual cues that guide users through interfaces. While often considered a secondary element in the broader scope of design, iconography is far from least important. Icons add clarity, improve navigation, and bring a polished, professional touch to any digital product. Designing effective icons requires the right tools, and that’s where applications like Adobe Creative Cloud 2025 and Figma shine.

In the world of UX/UI design, icons play a crucial role in enhancing the user experience by providing clear, intuitive visual cues that guide users through interfaces. While often considered a secondary element in the broader scope of design, iconography is far from least important. Icons add clarity, improve navigation, and bring a polished, professional touch to any digital product. Designing effective icons requires the right tools, and that’s where applications like Adobe Creative Cloud 2025 and Figma shine.

03. WIREFRAMING FOR Lo-FI Dev:

LoFi Wireframing

01.

Brand Strategy

02.

Digital Strategy

03.

Brand Positioning

04.

Discoverability

04. PROTOTYPING TOOLS FOR HI-FI Dev:

HiFi Prototyping

01.

Brand Strategy

02.

Digital Strategy

03.

Brand Positioning

04.

Discoverability

06. COLOUR TOOLS FOR GRADING CONTROL Dev:

Chroma

01.

Brand Strategy

02.

Digital Strategy

03.

Brand Positioning

04.

Discoverability

17. hi-end tools for Dev Productivity:

Hardware

01.

Brand Strategy

02.

Digital Strategy

03.

Brand Positioning

04.

Discoverability

Value
One UD element.
Eighteen rules in mind.

Value
One UD element.
Eighteen rules in mind.

Value
One UD element.
Eighteen rules in mind.

Value refers to the lightness or darkness of a color. High contrast between light and dark values can create emphasis, while subtle shifts in value can suggest depth and form.

Value refers to the lightness or darkness of a color. High contrast between light and dark values can create emphasis, while subtle shifts in value can suggest depth and form.

Value refers to the lightness or darkness of a color. High contrast between light and dark values can create emphasis, while subtle shifts in value can suggest depth and form.

UDE/ionic/Value

UX/UI Design & Development

UDE/ionic/ValueUDE/ionic/Value

1910

These categories further expand how value interacts with different design principles in all aspects of UX/UI design.

Light/M

<User-Centered Design Foundation/>®

Dark/M

<User-Centered Design Foundation/>®

Emphasis

<User-Centered Design Foundation/>®

Depth

<User-Centered Design Foundation/>®

Form

<User-Centered Design Foundation/>®

Function

<User-Centered Design Foundation/>®

Access

<User-Centered Design Foundation/>®

Reinforce

<User-Centered Design Foundation/>®

Parameters

<User-Centered Design Foundation/>®

D/Control

<User-Centered Design Foundation/>®

F/Control

<User-Centered Design Foundation/>®

Layering

<User-Centered Design Foundation/>®

Swaps

<User-Centered Design Foundation/>®

Optimum

<User-Centered Design Foundation/>®

Contextual

<User-Centered Design Foundation/>®

Behavioral

<User-Centered Design Foundation/>®

Battery

<User-Centered Design Foundation/>®

Gradients

<User-Centered Design Foundation/>®

_

<User-Centered Design Foundation/>®

Designing for iOS. People depend on their iPhone to help them stay connected, play games, view media, accomplish tasks, and track personal data in any location and while on the go.

Touch to flip

Light (mode)

  1. Maintaining readability: For legibility in light mode, balance darker text on lighter backgrounds, ensuring enough contrast to make the content easy to read without straining the eyes.

  2. Highlighting actions with darker values: Use darker values for primary buttons, icons, and navigation elements to guide users’ focus and create actionable touchpoints.

  3. Soft shadows for depth: In light mode, lighter shadows with subtle variations in value can create depth without making the interface feel too heavy or distracting.

UD/Value

1910

By Featured MVP/MDP

0

Methods

Value breakdown:

Light

<User-Centered Design Foundation/>®

Dark

</method to ask>

Emphasis

</method to ask>

Depth

</method to ask>

Form

</method to ask>

Function

</method to ask>

Access

</method to ask>

Branding

</method to ask>

Parameters

</method to ask>

D/Control

</method to ask>

F/Control

</method to ask>

Layering

</method to ask>

Swaps

</method to ask>

Optimum

</method to ask>

Context

</method to ask>

Behavior

</method to ask>

Battery

</method to ask>

Gradient

</method to ask>

UD/Value

1910

By MVPs

0

Methods

Value breakdown:

Light

<User-Centered Design Foundation/>®

Light

<User-Centered Design Foundation/>®

Dark

</method to ask>

Dark

</method to ask>

Emp.

</method to ask>

Emp.

</method to ask>

Depth

</method to ask>

Depth

</method to ask>

Form

</method to ask>

Form

</method to ask>

Function

</method to ask>

Function

</method to ask>

Access

</method to ask>

Access

</method to ask>

Branding

</method to ask>

Branding

</method to ask>

Paramet.

</method to ask>

Paramet.

</method to ask>

D/Control

</method to ask>

D/Control

</method to ask>

F/Control

</method to ask>

F/Control

</method to ask>

Layering

</method to ask>

Layering

</method to ask>

Swaps

</method to ask>

Swaps

</method to ask>

Optimum

</method to ask>

Optimum

</method to ask>

Context

</method to ask>

Context

</method to ask>

Behavior

</method to ask>

Behavior

</method to ask>

Battery

</method to ask>

Battery

</method to ask>

Gradient

</method to ask>

Gradient

</method to ask>

.

1

3

* SCROLL DOWN * or SCROLL UP
* SCROLL DOWN * or SCROLL UP