UX//Effect
Doherty's//_
.UX/Pr

UX//Effect
Doherty's//

.UX/Pr

Doherty's//Law

Doherty's//Law

Doherty

Threshold FX/Law
Not an strict rule.

UX/FX
UX Effects are not strict rules but rather guidelines.

UX/FX
UX Effects are not strict rules but rather guidelines.

Doherty that help designers and evaluators maintain a user-centered approach throughout the design process.


HOW IT WORKS: Immediate visual or system feedback sustains attention, prevents cognitive interruption, and maintains a continuous perception of control during active interaction.


IN UX/UI/AIX DESIGN: AI interfaces must provide instant reactions, micro-feedback, and progressive responses to preserve user flow during prompts and decision-making actions.


EXAMPLE: A conversational AI streams partial results, visual progress, and confirmations while generating responses, preventing waiting anxiety and interaction abandonment.

FX UX Law that help designers and evaluators maintain a user-centered approach throughout the design process.

Doherty Threshold's
Law/FX
[ Effect ]

Doherty
Threshold's
Law/FX
[ Effect ]

Doherty
Threshold's
Law/FX
[ Effect ]

Originally defined by IBM researchers studying response time in early interactive computer systems and how delays reduced user performance, task continuity, and perceived system reliability.

Originally defined by IBM researchers studying response time in early interactive computer systems and how delays reduced user performance, task continuity, and perceived system reliability.

Doherty's/Law

UX/UI Design & Dev

HuCD FoundationsHuCD Foundations

2012

UX Effects for building human-centric Interfaces.

400ms

<User-Centered Design Foundation/>®

Perform

<User-Centered Design Foundation/>®

Animation

<User-Centered Design Foundation/>®

Progress

<User-Centered Design Foundation/>®

Delay

<User-Centered Design Foundation/>®

Origin

<User-Centered Design Foundation/>®

Doherty's/Law

2012

FX

0

Methods

UX Effects for building Human-centric Interfaces.

400ms

<User-Centered Design Foundation/>®

Occam's

</method to ask>

Tesler

</method to ask>

Perform

</method to ask>

Animation

</method to ask>

Progress

</method to ask>

Delay

</method to ask>

Origin

</method to ask>

Steering

</method to ask>

_

<User-Centered Design Foundation/>®

Doherty's/Law

2012

FX

0

Methods

UX Effects for building Human-centric Interfaces.

400ms

<User-Centered Design Foundation/>®

Occam's

</method to ask>

Tesler

</method to ask>

Perform

</method to ask>

Motion

</method to ask>

Progress

</method to ask>

Delay

</method to ask>

Origin

</method to ask>

Steering

</method to ask>

_

<User-Centered Design Foundation/>®

.

1

3

* SCROLL DOWN * or SCROLL UP
* SCROLL DOWN * or SCROLL UP