Design
Systems/
Governance
.UX/Pr

Design
System
Governance.

Governance

Governance

Governance

Design
System
Governance
Scaling design systems to its next level would be next but...

Design
System Governance. Design systems governance. Scaling design systems to its next level would be next.

Product teams’ primary concern is getting work out the door, not upholding the integrity of the design system.


Teams get creative and will find ways of getting things done, which may involve hacking styles, creating a slew of one-off components, or abandoning the design system altogether.

Not even a Design
System is alone.
—nobody is..
Good design system prioritizes
users before growth and profits.

Nobody
is
alone.
Good design system prioritizes users before growth and profits.

Nobody
is alone
Good design system prioritizes users before growth and profits.

Design system governance (DSG) is the process and protocols for maintaining and updating a product’s design system. Even minor changes, like changing an app’s close icon from an X to a must go through a multi-step approval and
implementation process.

Rams' emphasis on minimalism and reductionism is both refreshing and necessary in a world inundated with excess. He advocates for stripping away the superfluous and focusing on what truly matters, a
sentiment that resonates
deeply in today's
consumer-driven society.

Design system governance (DSG) is the process and protocols for maintaining and updating a product’s design system. Even minor changes, like changing an app’s close icon from an X to a must go through a multi-step approval and
implementation process.

DS/Governance


UX/UI Research & Development

Design System DeploymentDesign System Deployment

2024

Checks and balances don’t eliminate human error. Design system Teams need a tool to provide a single source of truth in each step:

Maintain’s

</principle of good design>®

Prevents

</principle of good design>

Solve

</principle of good design>

Updates

</principle of good design>

Inform

</principle of good design>

Docs

</principle of good design>

Politics

</principle of good design>

Input

</principle of good design>

A-Thought

</principle of good design>

Poor

</principle of good design>

Reluctance

</principle of good design>

change

</principle of good design>

New ions

</principle of good design>

Patterns

</principle of good design>

Reviewing

</principle of good design>

Use

</principle of good design>

Leadership

</principle of good design>

Determine

</principle of good design>

Prototyping

</principle of good design>

Initial

</principle of good design>

Testing

</principle of good design>

Final

</principle of good design>

Schedule

</principle of good design>

Release

</principle of good design>

_

</principle of good design>

UX/Research

2008

By Featured MVPs

0

Methods

Design System GovernanceDesign System Governance

Checks and balances don’t eliminate human error. Design system Teams need a tool to provide a single source of truth in each step:

Maintain’s

</principle of good design>®

Prevents

</principle of good design>

Solve

</principle of good design>

Updates

</principle of good design>

Inform

</principle of good design>

Docs

</principle of good design>

Politics

</principle of good design>

Input

</principle of good design>

A-Thought

</principle of good design>

Reluctance

</principle of good design>

New ions

</principle of good design>

Patterns

</principle of good design>

Reviewing

</principle of good design>

Leadership

</principle of good design>

Determine

</principle of good design>

Prototyping

</principle of good design>

Initial

</principle of good design>

Testing

</principle of good design>

Final

</principle of good design>

Schedule

</principle of good design>

Release

</principle of good design>

Role-Play

</method to try>

Headline

</method to try>

Inform

</method to try>

Storm

</method to try>

Scenario

</method to try>

Try it

</method to try>

Test

</method to try>

_

</principle of good design>

_

</principle of good design>

UX/Research

2008

By Featured MVPs

0

Methods

Design System GovernanceDesign System Governance

Checks and balances don’t eliminate human error. Design system Teams need a tool to provide a single source of truth in each step:

Maint.

</principle of good design>®

Maint.

</principle of good design>®

Prevents

</principle of good design>

Prevents

</principle of good design>

Solve

</principle of good design>

Solve

</principle of good design>

Updates

</principle of good design>

Updates

</principle of good design>

Inform

</principle of good design>

Inform

</principle of good design>

Docs

</principle of good design>

Docs

</principle of good design>

Politics

</principle of good design>

Politics

</principle of good design>

Input

</principle of good design>

Input

</principle of good design>

A-Thou

</principle of good design>

A-Thou

</principle of good design>

Reluct

</principle of good design>

Reluct

</principle of good design>

New ions

</principle of good design>

New ions

</principle of good design>

Patterns

</principle of good design>

Patterns

</principle of good design>

Review

</principle of good design>

Review

</principle of good design>

Use

</principle of good design>

Use

</principle of good design>

2-Leader

</principle of good design>

2-Leader

</principle of good design>

Determ.

</principle of good design>

Determ.

</principle of good design>

Proto

</principle of good design>

Proto

</principle of good design>

Initial

</principle of good design>

Initial

</principle of good design>

Testing

</principle of good design>

Testing

</principle of good design>

Final

</principle of good design>

Final

</principle of good design>

Schedule

</principle of good design>

Schedule

</principle of good design>

Release

</principle of good design>

Release

</principle of good design>

R-Play

</method to try>

Headline

</method to try>

Inform

</method to try>

Storm

</method to try>

Scenario

</method to try>

Try it

</method to try>

Test

</method to try>

_

</principle of good design>

_

</principle of good design>

.

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