Gerard

®

Design Systems Studio

/

User Stories
on, and in a Double Tap.

/

User Stories
on, and in a Double Tap.


UX/US

If gestures makes User Stories more concrete when we design experiences for user interfaces with User-Centered Design in mind, then, Agile or Lean approach is what makes User Stories central for Jira, Microsoft Project, Trello or Asana productivity when defining the problem to be solve with the power behind each delivered MVP.

In this way, research, design and development for the Apple Watch as a wearable interface, is even easier to accelerate when understanding how users can interact anytime with Apple's ecosystems of devices. Especially when users hands are full. Users can just double tap the index finger and thumb together to answer a call, open a notification, play and pause music, and way more with third party applications created by an entire worldwide village of designers & developers where I fit in.

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User StoriesUser Stories
User StoriesUser Stories
User StoriesUser Stories

In the end, a design should stand by itself, without excuses, explanations, apologies.

It should represent the fulfillment of a successful process in all its beauty.

A responsible solution with

a brilliant attitude.

User check Smart Stack while holding a toddler.

User check Smart Stack while holding a toddler.

User reply to a message while walking the dog.

User reply to a message while walking the dog.

User stop a timer while baking a pie.

User stop a timer while baking a pie.

Users answer a call while paddleboarding.

User answer a call while paddleboarding.

User play and pause music while carrying groceries.

Play and pause music while carrying groceries.

Agile/Lean

Problem-Solving/

Breakthrough.
Another form of discipline.

Agile/Lean
Problem-Solving/

Breakthrough.
Another form of discipline.

As designers/developers, we have Three Levels of responsibility:


One — to ourselves, the integrity of the project and all its components.

Two — to the Client, to solve the problem in a way that is economically sound and efficient.

Three — to the public at large, the consumer, the user of the final design.

As designers/developers, we have three levels of responsibility:


One — to ourselves, the integrity of the project and all its components.

Two — to the Client, to solve the problem in a way that is economically sound and efficient.


Three — to the public at large, the consumer, the user of the final design.

As designers/developers, we have three levels of responsibility:


One — to ourselves, the integrity of the project and all its components.

Two — to the Client, to solve the problem in a way that is economically sound and efficient.


Three — to the public at large, the consumer, the user of the final design.

On each one of these

On each one of these

Three Levels

Three Levels

We, as devs and design thinkers, should be ready to commit ourselves to reach the most appropriate solution, the one that solves the problem without compromises for the
benefit of everyone.

We, as devs and design thinkers, should be ready to commit ourselves to reach the most appropriate solution, the one that solves the problem without compromises for the
benefit of everyone.

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Current availability

We’re open for business and new collaborations.

Current availability

We’re open for business and new collaborations.

Current availability

We’re open for business and new collaborations.