UX//Law 06 / Rule 06
06/08Connectedness//_
.UX/Pr

UX//Law 06 / Rule 06
Connected//
.UX/Pr

G/6

G/6

G/6

Gestalt/6
This principle describes our ability to differentiate between a figure (the object we focus on) and the ground (the background). The figure is typically the most prominent, while the ground is less focused.

Gestalt/6
This principle describes our ability to differentiate between a figure (the object we focus on) and the ground (the background). The figure is typically the most prominent, while the ground is less focused.

Gestalt/6
This principle describes our ability to differentiate between a figure (the object we focus on) and the ground (the background). The figure is typically the most prominent, while the ground is less focused.

How it Works: Our brains separate objects from their backgrounds to help us focus on what’s important. When there’s ambiguity between figure and ground, it can create an interesting, dynamic tension in the perception of the image.


In Design: Figure-ground relationships are critical in creating contrast and hierarchy. Designers play with positive (figure) and negative (ground) space to create compositions where the figure clearly stands out, or in some cases, challenge the viewer to shift focus between the two.


Example: The famous Rubin vase image, where you can either see two faces or a vase, depending on whether your brain perceives the faces as the figure and the vase as the ground, or vice versa.

Connectedness
Seven UCD Gestalt rules
with three goals in mind:

Connected
UCD Gestalt rules with three goals in mind:

Connected
UCD Gestalt rules with three goals in mind:

Improve usability by ensuring that designs are intuitive and easy to use. Facilitate user satisfaction by creating systems that align with users’ mental models and expectations. Enhance the overall effectiveness and efficiency of a product by reducing user errors and improving accessibility.

Improve usability by ensuring that designs are intuitive and easy to use. Facilitate user satisfaction by creating systems that align with users’ mental models and expectations. Enhance the overall effectiveness and efficiency of a product by reducing user errors and improving accessibility.

Improve usability by ensuring that designs are intuitive and easy to use. Facilitate user satisfaction by creating systems that align with users’ mental models and expectations. Enhance the overall effectiveness and efficiency of a product by reducing user errors and improving accessibility.

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