UI / Driven by
EyeTracking /
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Heat Eye Metrics

Heat Eye Metrics

Heat Eye Metrics

Technology
Driven by eye motion capture metrics
These are not strict rules but rather guidelines.

Technology
Driven by eye
motion capture metrics
These are not strict rules but rather guidelines.

Technology
Driven
by eye
motion capture metrics
These are not strict rules but rather guidelines.

Guidelines that help designers and evaluators maintain a user-centered approach throughout the design process. They are typically used during heuristic evaluation, where usability experts assess a product based on these principles, flagging usability issues that need to
be addressed.

Guidelines that help designers and evaluators maintain a user-centered approach throughout the design process. They are typically used during heuristic evaluation, where usability experts assess a product based on these principles, flagging usability issues that need to
be addressed.

Heat Eye Tracking
User Interface.

Heat Eye Tracking
User Interface.

Heat Eye Tracking
User Interface.

Improve usability by ensuring that designs are intuitive and easy to use. Facilitate user satisfaction by creating systems that align with users’ mental models and expectations. Enhance the overall effectiveness and efficiency of a product by reducing user errors and improving accessibility.

Improve usability by ensuring that designs are intuitive and easy to use. Facilitate user satisfaction by creating systems that align with users’ mental models and expectations. Enhance the overall effectiveness and efficiency of a product by reducing user errors and improving accessibility.

Improve usability by ensuring that designs are intuitive and easy to use. Facilitate user satisfaction by creating systems that align with users’ mental models and expectations. Enhance the overall effectiveness and efficiency of a product by reducing user errors and improving accessibility.

EyeTracking

I create impactful brand identities that differentiate your business and connect with your audience.

EyeTracking

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Fixation

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Duration

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Sacade

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Amplitude

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Gaze Points

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UI/Technology

2003

UIs Driven by Technology

0

Methods

Technology Guidelines for building user-centric Interfaces.

Eye/Track

<User-Centered Design Foundation/>®

Wearable

</method to ask>

Speech

</method to ask>

AR/VR

</method to ask>

IoT

</method to ask>

Cloud

</method to ask>

_

<User-Centered Design Foundation/>®

UI/Technology

2003

UIs Driven by Technology

0

Methods

Technology Guidelines for building user-centric Interfaces.

E/Track

<User-Centered Design Foundation/>®

E/Track

<User-Centered Design Foundation/>®

Wearable

</method to ask>

Wearable

</method to ask>

Speech

</method to ask>

Speech

</method to ask>

AR/VR

</method to ask>

AR/VR

</method to ask>

IoT

</method to ask>

IoT

</method to ask>

Cloud

</method to ask>

Cloud

</method to ask>

_

<User-Centered Design Foundation/>®

.

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